AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on Android in Russia Q4 2021
Discover the performance trends of the top 5 hybridcasual games on Android in Russia during Q4 2021, including key metrics like weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 hybridcasual games on Android in Russia showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Race Master 3D - Car Racing experienced significant growth in weekly revenue, starting at $98 and peaking at $777 by the end of December. Weekly downloads fluctuated, starting at around 215K and reaching a high of nearly 289K in the last week of December. The game also saw a steady increase in weekly active users, growing from approximately 573K to over 1.5M by the end of the quarter.
Tomb of the Mask from Playgendary Limited showed consistent weekly revenue, with a peak of $536 in early December. Weekly downloads saw a notable increase from around 69K to over 126K. Weekly active users remained strong, rising from about 1M to nearly 1.28M by the end of the quarter.
Smash Colors by BADSNOWBALL HONGKONG LIMITED had modest weekly revenue, peaking at $24 in the final week of December. Weekly downloads varied, starting at around 69K and reaching a high of 104K. The game's weekly active users saw some fluctuation but ended the quarter at approximately 284K.
Tiles Hop EDM Rush Music Game from AMANOTES PTE LTD showed stable weekly revenue, peaking at $79 in late November. Weekly downloads started at around 67K, peaking at nearly 118K in the last week of December. Weekly active users saw a slight decline but ended the quarter strong at approximately 734K.
QuizzLand. Quiz & Trivia game exhibited a steady increase in weekly revenue, peaking at $166 by the end of December. Weekly downloads surged from around 27K to over 102K. The game's weekly active users also saw substantial growth, rising from about 137K to over 420K by the end of the quarter.
These trends highlight the dynamic nature of the hybridcasual games market in Russia. For more detailed insights and data, visit Sensor Tower.